I definitely got the impression that the game felt pretty easy, but that’s based on 20 minutes of play from literally the beginning of the game. This is further reinforced by the art style which evokes that classic morning cartoon feel, but with a modern sheen.Īnswer See ResultsMy time with Illusion Island was brief, so I can’t really comment on many of the deeper mechanics beyond just jumps, double jumps, and wall jumps. It’s a joyous comedic tone that echoes the animated shows and movies we know these characters from so well. Seeing Donald’s reaction to his gift was a joy, and I imagine it’s going to be a recurring gag throughout the game that I very much look forward to seeing more of. Mickey got a pencil, Minnie got climbing gear, Goofy a fork, and Donald… a plunger. There was a fun cutscene where every character was granted their own item that represented the ability. I only had the opportunity to play as Minnie, so I didn’t get to experience the feeling of the other characters myself, but one of the things that I really enjoyed was when I got the ability to use wall jumps. So it's a really fun challenge to overcome.” “So it's very strange because the reality is they're all the same, but they all feel really different when you play as each of them. Then we animate it around that,” said Grand-Scrutton. “We use kind of a toy analogy in which we said that okay, if we view Minnie as a paper airplane, we view Goofy as a slinky, Donald as a slingshot, and Mickey as a bouncy ball. So they made it so that, fundamentally, every character plays the same, but each feels different thanks to each of their animation styles.
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